What happens if you kill the thresher maw




















Players can also choose weapons with inherent increased armor penetration abilities if they do not have Armor Piercing Ammo available. Once Shepard and their team defeats the Thresher Maw in Mass Effect 2 , Grunt's Rite will end, even if there is still time left on the clock.

For defeating the Thresher Maw, Shepard will receive Experience rather than the usual Other krogan will react to the news and express respect for Shepard and Grunt. Shepard will also learn that no krogan from Clan Urdnot has managed to kill a Thresher Maw during the Rite except Wrex.

Finally, upon returning to Tuchanka , EDI will inform Shepard that there have already been breeding requests for Grunt, along with one for Shepard, based on their slaying of the creature. She covers everything from massive, open-world RPGs to small-scale indie horror projects. She's the kind of person who loves instructions and manuals but who is stubborn and competitive enough to wait to consult game guides until she's hit game over at least 15 times.

When not writing, you can usually find her playing fantasy RPGs like Dragon Age and writing screenplays. By Maria Meluso Published May 09, Share Share Tweet Email 0.

Related Topics Game Guides mass effect pc. During the cutscene, Uvenk expresses that he is impressed by Grunt's accomplishment. He then seeks out a loophole that he believes will allow him to accept Grunt. Grunt, however, is not at all pleased by what Uvenk is saying as he would be treated little better than a trophy for Clan Gatatog. No matter what conversation option Shepard chooses, they end up engaging Uvenk and his krantt.

Uvenk has a barrier and armor that need to be taken down to kill him and there are four Gatatog Warriors with him.

After the cutscene, be ready to take cover immediately and order your squad to do the same. Insanity Tip: For whatever reason most of the krogan, including Gatatog, will move rapidly away at the beginning of the combat, so you will really only be dealing with one or two krogan attacking at any given time - concentrate on one attacker and obliterate it before it can get behind your cover. Warning: Summoning a Combat Drone on top of the krogan at the start of this encounter will backfire by making all the krogan bum rush your position instead of retreating like they normally would.

You don't want that. Note: If you have a heavy weapon with good area of effect and still have ammo, you can wreak havoc on the krogan by targeting them at the start of the engagement while they are all clumped together. Note: There are two krogan corpses that can be searched and credits and two Medi-gel packs to be picked up during the fight against Uvenk, but you have to loot them before finishing the fight because you will automatically leave the area.

One is located down the stairs by the medi-gel packs and the other is behind the last barricade where Gatatog and his troops are positioned. It is advisable to wait until most of the enemies are dead before going for this last one. Once the final enemy falls, you will automatically return to the Urdnot camp and speak to the Shaman. The Shaman will welcome Grunt as a full-fledged member of Clan Urdnot and award you a shotgun damage upgrade.

Once you're done speaking with the Shaman, the mission will end. Once the mission has ended, a discount will automatically be granted at Fortack's Database ; if you speak with Fortack he will address Grunt as Urdnot's new warrior, or if Grunt is not present, he acknowledges Shepard as Grunt's krantt.

Grunt appears during Attican Traverse: Krogan Team provided he survived the suicide mission. At the end of that mission, if you choose to spare the Rachni Queen , Grunt will die if this mission was not completed. After the mission is complete, the Urdnot Shaman sends Shepard this email, titled "To Grunt's commander", with what one might call a "request":.

From: Shaman Urdnot Damn it, I hate these things. But you need to hear this. You're part of Grunt's krannt, and you're his leader. So keep him alive. Here, I have to stay polite, play the role. But our people are dying.

Krogan have always valued survival over tradition. If we're going to survive as a people, we need your vat-grown Grunt. Okeer was a madman, but he was a madman with a plan, and that's more than most have on this ball of rock. So bring him back from your damn mission. My people need him. And if you all get killed, I'll piss on your graves. Shaman Urdnot. Hopefully clan bonds will not interfere with loyalty to Shepard. Data regarding krogan clan politics useful. The last varren or klixen standing in the waves before facing the Thresher Maw may turn "immortal": they won't attack, but they remain in aggressive stance and can't die when shot or punched at either.

The klixen may even clip below the ground. So at that particular unfortunate encounter, a Tresher Maw killing a Reaper is actually very believable. First off, the type of Reaper slain was a destroyer class.

Much smaller than the big 2-km long True Reapers in the class of Sovereign or Harbinger. If it had been a Harbinger-class Reaper Kalross would have probably been squashed like an ant under Wrex's boot heel. Basically it's a size dynamics moment where Kalross was just the right size to destroy it.

Firstly, consider that a Thresher Maw is pretty much the single hardest biological thing in the Mass Effect universe. They are tricky to deal with using the tank mounted weaponry on the Mako in ME1, and when.

Of course this doesn't explain why one could take down a Reaper, which is generally presented as in a different league entirely, but presumably not all Reapers are created equal. The logical explanation is that the Reaper was a weak b really unlucky. Remember that if a Thesher Maw emerged from under the Mako in ME1, it was game over, and in ME2 the Thresher Maw can't actually get that close, presumably because of the rock floor of the proving ground.

Thus if a very powerful Thresher Maw caught a weak Reaper by surprise at close range, it may well be quite possible to kill it. While Shepard had much more trouble killing Sovereign, I think it's safe to assume that Sovereign was one of the more powerful Reapers. The Reapers didn't simply nuke the planet because they needed humans for materials in building a new Reaper. Like the geth shields in Mass Effect 1 they were meant to withstand projectiles and so running them over with the mako does no damage to their shields but usually one shots them because the shields cant defend against a ton of metal ramming it.

Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Why are Reapers hard to defeat if an animal can take one down? Ask Question. Asked 9 years, 8 months ago. Active 1 year, 9 months ago. Viewed 8k times. On Tuchanka in Mass Effect 3 we get to see a thresher maw take down a Reaper In Mass Effect 2 your small squad is able to defeat one during a quest.



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