What do golems do in clash of clans
Spend a little more time scouting the base before you attack it. Find a section of the walls that have several different compartments all joining within close proximity to each other.
Use you Earthquake Spell or Jump Spell in these locations with one goal in mind… see how much of the base you can open up with one spell.
Your Golems will love you for it and reward you by staying off of the walls and on the defenses. Golem has been frowned upon and shunned away from the defensive Clan castle since shortly after their introduction. Their slow movement speed and slower attack speed makes them last on anyone's list for the best troops killers but SuperCell has an amazing way of making the small little details that they have intentionally programmed into their troops have residual impacts in the small intricate parts of the game.
The day that the Valkyrie got their super buff and became the valiant warriors that they are today was the same day that the Golem found rejuvenation in the defensive Clan Castle. This is why…. We will use the most common scenario for the Golems best argument for Clan Castle Troop of the year.
Your base is being attacked by Mass Valkyries, 20 of them to be exact in this example. They quickly make their way to the core of the base where they trigger the Clan Castle Golem. They also start taking on damage from other defenses common to the core of bases like the X-bows and Hidden Teslas. To sweeten the deal a little lets say that the 20 Valkyries trigger a Giant Bomb on their way into the core, they are taking on damage and here comes the Golem.
As the Golem splits into the Golemites it deals Death Damage of over to be exact for a Maxed Golem which just happens to be splash damage effecting the entire group of Valkyries. The Valkyries Hit Points drop to under and they still have Golemites to deal with and defenses are still peppering their position.
The Valkyries will quickly destroy the smaller Golemites one at a. As the 1st Golemite dies it deals also for a. Maxed Golemite Finally the last Golemite gets.
The Valkyrie Buff that all Clash players. Castle troop because they die, deal out death splash. They just wonder where the Valks. Thankyou SuperCell for making the smallest details of the game play out for big overall impacts in game play! Upgrading Golems are no small task. They are extremely expensive starting at 60, Dark Elixir for level two Golems and peaking out at , for maxed. Amassing this amount of "DE" is no small task which makes Golem upgrades a taxing event for all players. The problem is that this game is balanced so well that the 4, hit points of a lvl 1 Golem is not going to be sufficient past TH8.
I suggest to all of my players that troops are too important to allow to remain at their base levels and that upgrading them to Max for whatever TH level they are at should always be top priority, even higher that upgrading the defenses. Golem is no exception. They go up a whopping Hit Points, the most of any troop for the 1st three upgrades and another for the final two upgrades. These HP will have an unprecedented impact on every raid from the time the upgrade is completed forward so don't hesitate or think they are bulky enough to remain where they are..
Honestly I would strongly suggest minimizing this screen and upgrading you Golems right now! Overall the Golem may be the slowest troop in your army, they do the lowest damage per second per housing space at just over 2 DPS but they more than make up for that with their hulking size that is abundantly evident from their enormous maximum hit point count of 6, Use your Golems to lead your attacks and soak up damage from all of the defenses… except for single target Inferno Towers which will fry the Golem into a charred piece of glass within a few short seconds.
When destroyed, it explodes and splits into Golemites. The resulting Golemites have one-fifth the Golem's strength and hitpoints. He is unlocked by upgrading the Dark Barrack to level 4, which requires a Town Hall level 8. Golem is a melee troop that deals moderate damage, targets defenses only, and is known for its massive amount of health.
With a housing space of 30, Golems trigger Spring Traps but are not affected by them. However, Golemites are. Similar to the Lava Hound, the Golem has a very special ability when he is killed on the battlefield: upon death, he splits into smaller Golems, called Golemites, dealing additional splash damage on a 1.
They also target defenses only and upon death deal splash damage, although on a bit smaller radius 1. Golems are commonly used as "tank" troops on ground attacks, using his huge amount of health to distract enemy defenses. While he leads to attack taking damage from defenses, other ranged troops with high damage can safely stay behind him, causing huge destruction.
Even though Golems can be easily destroyed by single Inferno Towers , his ability to split into smaller Golemites upon death makes him a great overall troop to tank all single target defenses, even the powerful single Inferno Tower. With a housing space of 30, most Golem attacks take only one or two units to lead the attack with other troops behind.
Decreased training time of level 2,3 and 4 Golem. Golem and Golemites received 3x damage from the Eagle Artillery. Added the level 6 Golem Decreased upgrade times for level Golem Gave the Golem a new artwork in the icon and info. Added the level 7 Golem. Increased HP for level Golem.
Golem recieved an upgrade times reduction Level 2 upgrade time reduced from 6d to 4d. Level 3 upgrade time reduced from 8d to 5d 12h. Level 4 upgrade time reduced from 10d to 6d 12h.
Level 5 upgrade time reduced from 12d to 8d. Level 6 upgrade time reduced from 14d to 9d 12h. Level 7 upgrade time reduced from 14d to 11d 12h.
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