How do i complete darkness returns in skyrim




















You will then be able to complete the quest as per usual. To be safe, immediately start trying to interact with her when Nocturnal finishes speaking so as she doesn't despawn again. Was this guide helpful?

YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. Release Date. Resident Evil 3 Remake is a Hit. In Ghostbusters: Afterlife, when a single mom and her two kids arrive in a small town, they begin to discover their connection to the original ghostbusters and the secret legacy their grandfather left behind.

It is written by Gil Kenan and Jason Reitman. Gilbert, and Jason Cloth. Ghostbusters: Afterlife arrives in theaters on November 19, Fall into the pit and search Anders' skeleton; read the message. Wait a few seconds until the Skeleton Key reacts. The ground will disappear and you will fall. When you land, place the Skeleton Key into the Ebonmere Lock. That will summon Nocturnal, who will bid the Dragonborn to drink from the Ebonmere, "for this is where the Agent of Nocturnal is born.

What do we have here? It's been a number of years since I've set foot on your world. Or perhaps it's been moments.

One tends to lose track. Now that Ebonmere has been restored, you stand before me awaiting your accolades; a pat on your head What you fail to realize is your actions were expected and represent nothing more than the fulfillment of your agreement. Don't mistake my tone for displeasure, after all, you've obediently performed your duties to the letter. But we both know this has little to do with honor and oaths and loyalty.

It's about the reward; the prize. Fear not. You'll have your trinkets, your desire for power, your hunger for wealth. I bid you to drink deeply from the Ebonmere, mortal. For this is where the Agent of Nocturnal is born. The Oath has been struck, the die has been cast and your fate awaits you in the Evergloam.

Farewell, Nightingale. See to it the Key stays this time, won't you? Then speak to Karliah, and she explains the choice that must be made between the Agent of Strife , Subterfuge and Stealth. To pick one, step on the corresponding moon. They give greater Powers, usable once a day only. The Dragonborn can later choose to change the chosen power after a day so there is little pressure in choosing the best ability.

Next, talk to Karliah. After Karliah is spoken to, Gallus' ghost will appear and they will speak shortly before he goes to Evergloam. Karliah then goes back to Nightingale Hall. The Dragonborn can then leave through the southern portal. It's been a number of years since I've set foot on your world. Or perhaps it's been moments. One tends to lose track. Now that Ebonmere has been restored, you stand before me awaiting your accolades; a pat on your head What you fail to realize is your actions were expected and represent nothing more than the fulfillment of your agreement.

Don't mistake my tone for displeasure, after all, you've obediently performed your duties to the letter. But we both know this has little to do with honor and oaths and loyalty.

It's about the reward; the prize. Fear not. You'll have your trinkets, your desire for power, your hunger for wealth. I bid you to drink deeply from the Ebonmere, mortal. For this is where the Agent of Nocturnal is born. The Oath has been struck, the die has been cast and your fate awaits you in the Evergloam. Farewell, Nightingale. See to it the Key stays this time, won't you? You are now directed to speak with Karliah , who has appeared inside the Sepulcher.

Nocturnal seemed quite pleased with your efforts. She sounded indifferent. It's her way. Think of her as a scolding mother continually pushing you harder to be successful; outwardly sounding angry but silently content.

I assure you, had she been displeased with you, we wouldn't be having this conversation. The crescent moon represents the Agent of Shadow, the half moon for the Agent of Subterfuge and the full moon for the Agent of Strife.

If you ask Karliah why you cannot be all three Agents at once, she will respond with "This is Nocturnal's way of maintaining balance. If you ever feel the need to change your abilities, you can return to the Sepulcher and step onto a different circle. Be warned that once you've chosen, you can't reselect for at least a day. Should the need arise, you'll be summoned to the Sepulcher in order to defend it.

I feel like a void in my life has finally been filled. I only hope that this isn't an ending to things, but actually the beginning. There are pockets brimming with coin and coffers overflowing with riches ripe for the picking. We may be Nightingales, but in our hearts we're still thieves and we're damn good at what we do.

You can now return to the Nightingale Hall and use it as a home if you wish. Karliah will also reside there. Before you leave the Twilight Sepulcher however, there is a short cutscene where Gallus appears and speaks to Karliah before entering the Evergloam. Gallus: "Karliah? I feared I would never see you again. I was afraid you'd become like the others. My contract has been fulfilled. Eyes open His actions have satisfied the terms. Now his spirit becomes one with the Evergloam This is the greatest honor a Nightingale can possibly achieve.

In death, he's become a part of that which we use to live. When we say "walk with the shadows," we are asking those Nightingales who have passed on to protect us.

It's believed that they are literally what guides our uncanny luck That's why the Ebonmere needed to be reopened. Without it, there's no way Nocturnal was able to allow them through.

To exit the Sepulcher , you can enter through either of the portals surrounding the Ebonmere. The portals will take you directly to the entrance of the Sepulcher, and if you look back, you will notice that the path that once led to the Pilgrim's Path now has a portal which will take you directly to the Inner Sanctum. The Guild is back on its feet again and on its way to a prosperous future.

When you say that you've returned it back to the Sepulcher, Brynjolf will reply: "That's it then. After all of those years of helplessly watching the Guild decline. But enough of that



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